Meet the Speaker: Krystal Sae Eua

Meet the Speaker: Krystal Sae Eua
November 7, 2018 CG Futures

MEET THE SPEAKER: KRYSTAL SAE EUA

Krystal Sae Eua is a VFX industry veteran with over 10 years’ experience working on a broad range of blockbuster projects. Her modeling, texturing and visual effects work can be seen in feature films, commercials, game cinematics and theme park experiences. She is currently Blur Studios’ Lead Character Artist and has contributed to many projects including Avatar, The Avengers, 2012, Fast and Furious 6, the Shadow of the Tomb Raider cinematic trailer and the Destiny 2 Forsaken cinematics.

Q: You’ve transitioned between games, film, cinematics, and commercials- which project type is your favorite? Why?

A: So far, I have to say cinematics are my favorite. I think the creative opportunities are much more abundant in an all CG environment. While I really loved being in charge of entire shots in commercials, with cinematics, I can really specialize and work exclusively on characters and creatures now.

Q: Your commercial work resume is very impressive, including two Super Bowl commercials- is there more pressure when it comes to working on those campaigns?

A: I wouldn’t say that it’s more pressure on those than on others. But they are usually very fun and have a bigger scope. That can mean more ambitious assets and more time for quality. Also, they are usually the ones that your family will most likely see in the wild- then they can actually see what on Earth you do all day, lol!

 

Q: You do a lot of pipeline development and mentoring- What do you like about working with artists vs. asset creation?

A: Well, I really love teaching and mentoring young artists, but I also love the actual act of creating assets. I was being pushed into more of a management role once, but I knew that it wasn’t right for me. I would be miserable if I couldn’t be on the box working on something and getting better at my craft.

 

Q: Your personal portfolio is filled with animals, what keeps you returning to that subject matter?

A: I think that all goes back to my childhood. My mother always brought me to zoos, and I was fascinated by the natural world. Animal Planet was one of my favorite channels to watch. I just really love watching animals in motion and projecting humanity and emotions onto them.

Q: Are there go-to tools or reference resources for artists and creatives you’d recommend for someone starting out?

A: Oh yes. I would recommend learning as much as possible about the industry. There are so many ways to be a part of it and you should be fully aware of the possibilities before making a path. Also, attend industry related events or be a part of an online community where you can connect with other artists. From there, you can plan and see if going to a school is the best way, or if taking online courses works best. It’s all up to you and your situation, but I think that the vfx world is so new that you can make it by starting out many different ways. For specific resources when starting out, I would recommend Gnomon Workshop. It’s probably the best collection of information and tutorials about all subjects in vfx. If you want to specifically learn ZBrush, Pixologic’s Youtube channel has everything available for to you to learn for free.

Q: You are a female lead character artist in a very male dominated industry, were there any specific obstacles you had to overcome or mentors that helped you along the way? Do you have any advice to female artists about how to excel in the workplace as you have?

As a female in the industry, I guess it is a fairly lonely place sometimes when it comes to finding other female collaborators. I did have a wonderful support system from many of my male colleagues that have helped me out along the way, and I am so grateful for their support and advice. I, of course had to deal with sexism in the workplace, but I was lucky in that it was never from anyone who mattered in the end. As far as advice, I would say just keep your head down and work hard. I never asked for anything special, but the hard work showed all it needed to about my work ethic. Also, know your worth. I was taught early on to know what I am supposed to be earning, and how to make sure that happens. If someone does make you uncomfortable, and you do decide to report them, know that you are not alone, and you should be supported by other women, colleagues and by HR. If that is not true where you work, get out of there and/or seek legal counsel. It’s not worth it to work anywhere that leaves a negative impact on your daily life. I am very glad to be living in this time of change, and I hope to see that change continue to grow a little more every day.

1 Comment

  1. foloren torium 6 months ago

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