Meet the Speakers 2020: Stephanie Everett

Meet the Speakers 2020: Stephanie Everett
February 6, 2020 CG Futures

MEET THE SPEAKERS 2020: STEPHANIE EVERETT

Surviving almost 16 years in the games industry as a 3D artist, Stephanie ‘Anuxi’ Everett has done many a thing. From co-owning a freelance company, 3D sculpting characters for 3D printing and helping ship RIFT; Planes of Telara! Stephanie has had the pleasure of being a concept artist, a character artist, and an environment artist and is known as highly skilled artist with an intricate attention to detail and a passion for making art for games. Stephanie now works full time as a senior artist at Tin Man Games in Melbourne.

Q: How did you get your start in the industry?

A: I started by modding games like Bauldurs Gate 2 in high school, which got me into 3Ds Max.  Then I went and did a Diploma of Screen at QANTM in Brisbane, where I met Troy Nickle, and we formed a freelancing company in early 2004 for videogame art. Our first big contract was in August 2004, working on Stargate SG1: The Alliance.

Q: Tell us about your work. What are you most proud of?

A: I mainly am now known for my Dota 2 item designs and models. I have no real specilised skills, as I am passionate about character design, costume design, fashion, environment art, creature design and level design. Being able to fill these roles and more over the years, has allowed me to never get too stuck in one place, never be bored, and to always learn and improve my skills.

Q: Has it been a smooth road? If not, what were some of the struggles along the way?

A: Not so smooth, I remember when I was working at Fuzzyeyes in 2008, and we all worked for three to four months without pay while looking for another publisher to take on our project. Moving to San Francisco with only a few thousand to pay for living when we got there. Oh, and having many contracts just go up in smoke under American jurisdiction means we are still out of pocket like 30k. All hard and good lessons though.

Q: What is your biggest source of inspiration/How do you stay inspired and keep from burning out?

A: Nature is a huge inspiration. I can burnout really easily if I don’t do other activities and get out of the house. I like to hike, travel, talk to people outside my circle of interest, learn a language, play games, read books, and hand paint 3D printed models. Whatever you do, do it, and don’t feel guilty for taking some time out.

Q: What’s one random fact that people would be surprised to know about you?

A: I’m half Fillipino. A lot of people are really surprised by that when I tell them haha!

Q: Any final words of advice?

A:

  • Love your work and what your making- but don’t be afraid to take a torch to it if needed.
  • Practice the shotgun method- make a bunch of work and show the good ones.
  • If you get a bunch of feedback on a piece you finished, don’t go back and fix it, just learn from feedback about what you did wrong on the last piece, and apply it to the next.
  • Look back only to gauge how far you have come, always move forward and you will find you will learn much faster 🙂

Follow Stephanie on Twitter & Instagram

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