Meet the Speakers 2020: Josh Herman

Meet the Speakers 2020: Josh Herman
February 10, 2020 CG Futures


Josh Herman is currently the Chief Creative Officer at Gnomon. Formally, Art Director at Cloud Imperium Games, working on Star Citizen and Squadron 42. before arriving at Cloud Imperium Games, Josh specialised in designing, modelling, and sculpting hard surface and organic characters for some of the industry’s biggest films and AAA games as well as commercials, short films, music videos, and rapid prototyped statues and marquettes for client presentations and collectibles.

Q: Can you briefly walk me through your story – how did you get your start in the industry? What’s your current role like?

A: I didn’t really know that there were careers in art when I was younger. Even after I graduated high school, I spent a lot of time doing other things, trying out different careers, going to community college, and generally having trouble knowing what I wanted to do. Eventually, I went to an art school in Colorado for Animation. It wasn’t a very good school. In fact it was eventually shut down by the US government for being predatory- BUT it did make me realize that there were careers in the arts, and gave me a direction that I didn’t have before.

By the time I graduated, I had already been accepted to Gnomon’s program and was ready to move out to California and further my education in Hollywood. Once I got here, I realized how much I really loved it and how happy I was with what I was doing. I already had a job by the time I was graduating and was ready to step into the entertainment industry.

Fast forward 10 years and now I’m back at Gnomon! Working as the Chief Creative Officer where I get to meet so many amazing people and incredible artists on a daily basis while helping people find that careers in the arts are there… they’re a real thing, and you can be very happy in them.


Q: Tell us about your work. What are you most proud of?

A My specialty would probably be characters. I’ve worked on all kinds of CG characters from Iron Man, Hulk, Master Chief, Groot and many others in both games and film. I’ve been a concept artist, modeler, art director and creative director and have spent a lot of time trying to make iconic and appealing characters. But the things I’m probably known for is making a lot of different versions of Iron Man and designing Groot for Guardians of the Galaxy.


Q: Has it been a smooth road? If not, what were some of the struggles along the way? Any advice for others?

A: At the beginning, it wasn’t. Like I said above, my entry into art was a winding path. Once I got in, there were challenges but overall it has been somewhat smooth.

My advice that I give to everyone is simple. Be nice and take every opportunity you can. This industry is small, and being nice is the number one way to build your network… along with hard work of course. Taking opportunities, especially ones that feel just outside your depth, are the way that you grow the fastest. It’s a lot of hard work but trusting in yourself and your abilities will pay off when you look back on it.


Q: How do you stay inspired and keep from burning out?

A: My biggest inspiration is seeing all the amazing work that other people do. Whether that’s illustrations, models, videos, novels, TV shows, movies, graphic novels, podcasts, etc. There are so many amazing things being created all the time, so it’s somewhat easy for me to be inspired.


Q: What’s one random fact that people would be surprised to know about you?

A: I’m from Colorado and had never been camping till last year.


Q: Any final words of advice?

A: Be Nice. Be Honest. Don’t Lie. Don’t Steal Work.


Follow Josh on Instagram


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